play/write Student Journal
&
Student Conference

Friday 20th - Sunday 22nd June 2025

Call for Papers

Trading Card Games and Card-Related Game Mechanics:
Studying the Heart of the Cards!

Peter Miklautz

From the invention of paper, woodblock printing and the first ancestors of card games, to one of the most widespread tools of recreational play, cards have accompanied us for ages and left their imprint on cultural game spaces be they in widely spread conventional card games, popular trading card games, board games, or games that implement this medium in entirely new ways.

With this, we would like to formally announce the first student-led scientific conference at the University of Klagenfurt. Over the course of a weekend, we will host presentations, workshops and a game jam, all centered around “card games” in their various iterations!

For this event to be a success, we invite scholarly contributions from all fields, including (but not limited to) Game Studies, Literature, Philosophy, Science & Technology Studies and more!

Possible themes or questions could include:
– Psychology of Play: What Draws Us to Cards as a Medium
– Trading Card Games as Social Spaces
– Stochastic Analysis of Deck Optimisation in Trading Card Games
– The Business of Trading card Games, Including Market- and IP-Management
– Expressing Story Through Cards
– History and Impact of Cards and Card Games
– Deck Construction as a Means of Progression in Board- or Video Games
– Cards as a Device of Chance: How Do They Psychologically Differ From Dice in Aspects of Gambling?
– Card Games as a Means of Social Bonding
– Longevity of Card Games of Different Formats
– And much more!

Further information about which presentations and workships can be attended, which guest speakers will present, and what we have planned for the card game jam will be found on our conference’s webpage in May!

Art by Ruxandra Diaconu

Format and Application Process

Presentations can range from 30 minutes to an hour, with space for questions afterwards. A workshop slot can be up to two hours. Papers that are submitted for the event or result out of the event (e.g. organising a workshop and reporting the results in form of written papers) can be published in a special edition of the Play/Write Student Journal.

For the presentations, you can apply with EITHER:

  • an extended abstract with 300-1000 words
  • or a short paper with 800-2000 words

For the workshops, you can apply by providing us BOTH:

  • an abstract up to 300 words of the topic the workshop centers around
  • and a general outline of your agenda and structure for your workshop
    (can be appended to your abstract document or send separately)
 For referencing styles, we are accepting CMoS18 – Author-Date Style.
 
Please submit your applications to kcgl@aau.at until May 30th.
If you wish to present but are unable to attend in person, you are welcome to participate with a submission in video format.

If you have ideas for contributions that do not work within those confines, please do not hesitate to contact us and together we can figure out how to fit it into the event!

We are looking forward to your talks!

Key Details

Date of the Conference: Friday 20th – Sunday 22nd June 2025

  • Friday: Opening and Presentations
  • Saturday: Workshops
  • Sunday: Card-Based Game Jam

Submissions are open until May 30th
Format:
In person, with potential to record and upload presentations, workshop material and game jam projects
Location: University of Klagenfurt
Conference Committee: Peter Miklautz, Felix Schniz, Tobias Raunig, Magdalena M. Strobl, Nikolay Markozov, Ruxandra Diaconu

>Mission Statement

Ā 

Our Play/Write Student Journal wants to engageĀ ([under]graduate)Ā students from any kind of background to submit brief essays including critical reflections on video games.

We offer the opportunity to both review and publish student’s written works in the field of Game Studies. Our aim is to bring together different perspectives on topics in Game Studies from people with differing (scholarly) backgrounds on a student level, to foster skills of critical analysis and writing, and to promote the visibility of students who aim to find their footing in Game Studies.

Archive

Volume 4

Published February 12, 2023

Authors: Anja Kolundžija, Marie Biedermann, Tamara Urach, Borna Gredelj, Kseniia Harshina, Samuele Balduzzi, Ylva Schütz, Tom Tuček

Volume 3: Special Issue: Capitalism at Play

Published March 27, 2023

Authors: Luca Braun, Elias René Mohamed Chraïbi, Konstantin Gitschthaler, Manuel Günther, Mano Marichal, Ylva Schütz, Miriam Scuderi

Volume 2

Published July 18, 2022

Authors: Marie Biedermann, Süleyman Utku Dağlı, Rachel Gorden, Benjamin Hanussek, Yvette R. Puff, Thomas Sauerschnig, Tom Tuček

Volume 1: Special Issue: Death in Games

Published February 3, 2022

Authors: Mohammad Aldehayat, Samuele Balduzzi, Alin-Lucian Brebulet, Manuel Günther, Ahmad Kalatiani, Tom Tuček

Team

> Editorial Team

Rachel Gorden

Tom Tuček

Ylva Schütz

Sara Skubiszewski


Magdalena M. Strobl

> Cover Artist

Nikolay Markozov

Info

>Contact

Contact us via kcgl@aau.at.

> Open Access NetLibrary

Our journal has been added to theĀ  open access netlibrary of the University of Klagenfurt. All of our issues can henceforth also be found here:

Published July 18, 2022