The KCGL was founded in 2015 as part of a seminar experience by René Schallegger to enable interdisciplinary exchange, casual community yet academic engagement with videogames at the University of Klagenfurt.
The KCGL has since then been an integral part of the Game Studies and Engineering Master’s programme. Lab sessions take place weekly and are due to the pandemic held exclusively on twitch at the moment. We hope to get back to our physical sessions at the Lakeside Park once the situation improves.
The ‘C’ in KCGL stands Critical and Coding. As our programme is interdisciplinary (Game Studies/Engineering), our lab is logically as well. That is why the lab operates under two outlets. The critical lab focuses on the analysis of videogames, their culture and their industry, while the coding lab focuses on aspects of engineering, coding and development.